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 Nouveau patch

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MessageSujet: Nouveau patch   Décembre 14th 2017, 23:36

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Stucuk a écrit:
   Added: Equalize Hex Height Tool (Issue #398[])
   Added: Wall Building Type
   Added: COLOR parameter to grass (R G B)
   Added: CLASS_OVERRIDE to people
   Added: ICON to People and Buildings
   Added: HEIGHT to people (For laser end point)
   Added: SPAWNONDEATH to buldings (ClassID Count)
   Added: WEAPON to buildings (WeaponID)
   Added: EnterVehicle event to SAIL
   Added: EnterVehicleFromBuilding event to SAIL
   Added: LeaveVehicle event to SAIL
   Added: CrateSpawn event to SAIL
   Added: Identify and Note area to SAIL Editor main window
   Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
   Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
   Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
   Added: Arabian Interface to SGUI
   Added: SGUI version of Editor
   Added: ToLua Sail Command (SGUI only, no effect in normal OW)
   Added: solar_recharge_percent variable to SAIL
   Added: changing the colour of crate/artifact in a map
   Added: texts.wri can now be used for Skirmish and Multiplayer maps
   Added: PakView can now extract all WAV files
   Added: Multiplayer Host can now change game speed in game
   Added: sound.owp can now be used by mods
   Added: Ident Descriptions for Editor - McBenn
   Added: Wood Tool to Editor
   Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
   Added: GBIs now support an imbedded PNG image
   Added: Vehicles and Buildings can now force an attack Ground button (Issue #370[])
   Added: CacheColorsTXT SAIL command added
   Added: profile_name SAIL variable (read only)
   Added: simple editions of all multiplayer maps
   Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
   Added: CUSTOMSOUND added to people.txt allowing custom sounds
   Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
   Added: SGUI New Command OW_CUSTOM_COMMAND
   Added: CustomCommand SAIL event
   Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
   Added: GM Factory now included (Successor to GM Editor)
   Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
   Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
   Added: Buildings can now have a charge animation
   Changed: Multiplayer Lobby will now show all games
   Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
   Changed: Increased Scroll Speed
   Changed: Increased MaxRegBackRects from 1000 to 2000
   Changed: Increased max Building Phases to 70
   Changed: Window Scroll Speed Increased
   Changed: Increased Multiplayer Protocol Version (73)
   Changed: crc.bin is now redundent
   Changed: only editor will compile SAIL if code.bin exists
   Changed: Maps can now have up to 20000 units (10x more)
   Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258[])
   Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
   Fixed: various MC errors
   Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392[])
   Fixed: PlaySoundXY now works correctly
   Fixed: Minimap Window in Editor
   Fixed: Rare Crash relating to placing or destroying a unit
   Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387[])
   Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
   Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
   Fixed: WaterZBuffer is calculated when using the Water Editor
   Fixed: Saves with -1 as a unit id reference crash OW (Issue #366[])
   Fixed: SetCargo - 100 resources limit (Issue #368[])
   Fixed: AM12 - Russian attack script (Issue #321[]) - Nefarem
   Fixed: Multiplayer maps, Polish corrections needed (Issue #109[]) - Nefarem
   Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
   Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
   Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
   Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
   Fixed: AM15 - Legion secondary objective (Issue #326[]) - Nefarem
   Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue #378[]) - Nefarem
   Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
   Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369[]) - McBenn
   Fixed: ComBuild fixed (RU05)
   Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446[]) - Nefarem
   Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452[]) - Nefarem
   Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324[]) - Nefarem
   Fixed: RU14 - Arabian attacks not commencing (Issue #214[]) - Nefarem
   Improved: OW Editor interface
   Improved: Multiplayer Stability
   Improved: Error Logging
   Improved: Reduced CPU usage
   Improved: Editor tool speed increased (ALOT)
   Improved: Most tools now work when click and dragged
   Improved: OW_EditorOGL now uses FastMM for the memory manager
   Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
   Improved: Czech translation of multiplayer map names - Sali
   Improved: Czech translation to multiplayer map Siberia - Sali
   Improved: Translated the technology option to Czech - Sali
   Improved: You can now add new People (99 total)
   Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

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